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Thursday, November 25, 2010

Happy Thanksgiving!

Hey I hope all your bellies are full from Mr. Turkey himself. I know what you're thinking, what awesome artwork is he going to post today? Or maybe what can I learn from today's tutorial? Well we're all busy with family so here is a fantastic tutorial on how to make your own Handprint Turkey!
Posted by Alex Montgomery at 6:46 PM 0 comments

Monday, November 22, 2010

There's nothing like depth -= y

Hey look it's a code post for our video game! ..Wait please come back, don't go back to Facebook! I'll explain it thoroughly.

Say you're making a top-down game or a three-quarter view game and you have a masked object like this:


(Pictured: MS Paint)

Set up with some other basic movement code, other objects in the game won't be able to go through the mask. Thing is we want our units to be able to go behind and in front of the Cloudmobile. Having a static depth doesn't do that for us.

(Even the clouds have eyes..)

The solution? Give objects this snipet of code: depth - = y Using this code in a dynamic object's step event (every frame of the game) or in the creation event of a static object, we can change the depth of an object based on its y coordinates.



(Couldn't think of anything funny.)

There you have it! Objects behind stay at a larger depth than those in front. Further posts will refer to the game as Project 9-bit. We plan on having 3/4 view as well as sidescroller and possibly other styles. Hope you enjoyed this simple tutorial.

Thanks to Game Sprite Archives for continually supplying win and Nintendo for making a 5 star game.
Posted by Alex Montgomery at 2:32 PM 0 comments
Labels: code posting alex montgomery

Sunday, November 21, 2010

Kamakura Samurai

The third and final unit in Kamakura is the Samurai:

A fearless and noble warrior who fights for his family's honor.


He looks like serious business. Check back tomorrow for some video game development!
Posted by Alex Montgomery at 5:07 PM 0 comments
Labels: samurai orie rush

Saturday, November 20, 2010

Kamakura Ninja

Today we've got another piece of line art. All of the card art is being done by Orie Rush.

Art by Orie Rush

A shadow raised from birth to be silent and merciless.

Did we mention that all units have a unique ability? Yep. Keep hitting Refresh on your browser and maybe we'll uncover some.
Posted by Alex Montgomery at 12:09 PM 0 comments
Labels: ninja orie rush

Friday, November 19, 2010

Kamakura Geisha

So that card game we've been working on? Yea it's closer to being done than you think. Check out this line art for the Geisha:



A beautiful woman trained in the arts of music, dance, and deception.

Expect a lot more blog posts now that we've got Lee, Orie and I living together. Only good things can come of this.
Posted by Alex Montgomery at 11:34 AM 0 comments
Labels: geisha orie rush
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      • Happy Thanksgiving!
      • There's nothing like depth -= y
      • Kamakura Samurai
      • Kamakura Ninja
      • Kamakura Geisha
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